Setting clear expectations for student behavior at the school or district level is challenging. What’s even harder? Making sure those expectations are adopted consistently at the classroom level.
Classcraft helps educators implement PBIS in a way that’s positive, consistent, and objective.
Addressing student behavior at its source: engagement
Because traditional PBIS implementations don’t address behavior at its source — student engagement — they miss the opportunity to make a lasting, systemic impact.
Classcraft helps administrators deliver on the promise of PBIS by harnessing the power of games to change behavior and create lasting engagement.Learn more
Develop your students as learners — and as human beings. Your students can apply what they’re learning by developing skills like:
Make learning an adventure — easily turn your existing lesson plans into personalized quests. Support every student’s unique needs, without reinventing the wheel.
With data that shows you what’s working, you can make the type of small adjustments that can lead to big gains. Spot easy opportunities to make your practice better.
Our learning experts will engage your staff using the same principles Classcraft uses to motivate students.
Ensure successful implementation and sustainability with foundational sessions.
Upskill teachers using Classcraft Quests so they can learn at their availability.
A la Carte
Choose individual sessions that target your highest priority areas.
Learn how to make the most of features and integrations while fine-tuning game setting and analytics.
Build skill sets with Classcraft specific training and discover how to leverage the platform to achieve your targets.
Make data-driven decisions with the help of training focused on analytics and insights based on real-time progress and engagement.
“Classcraft’s interpretation of PBIS and its understanding of the connection to SEL is advanced and enlightened.”
“… the teacher marked increased motivation and deeper interest in class work. Pupils tend to show more participative behavior, in every dimension of the class: to answer questions and to work in class. They want to claim points.”
In conclusion, games, game elements and gamification can, indeed, motivate computer science students to engage in additional technical skills and non-technical collaborative, communication and time-management skills practice beyond what is required for course credit.
A survey of 1000+ teachers using Classcraft found that:
Praise for Classcraft