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Webinar: What classroom management techniques work best

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Our next webinar will provide insight into effective classroom management strategies and how they've informed Classcraft's game design. Classcraft co-founder and CEO Shawn Young will lead a one-hour webinar on "What Classroom Management Techniques Work Best." Young created Classcraft in 2013 for his own high school physics classroom. Today, the free online role-playing game is used worldwide across elementary, middle, and high schools as well as
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Creating an RPG adventure for your classroom

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It took an older cousin to expand my consciousness. Three years my senior, he introduced me to Led Zeppelin, sophisticated home computing (5 ¼” floppy disks and a cradle modem!), and last but not least, role-playing games. The first RPG I ever played was TSR’s Star Frontiers, and from there my fate was sealed. It wouldn’t be exaggerating to say that for most of the 1980s, RPGs loomed large in my life. Why? Well, in a philosophy
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Games for Change 2017 kicks off July 31 in New York City

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Games for Change has announced the dates for its upcoming Games for Change 2017 Festival. The festival will take place from July 31 - August 1 at The New School's Parsons School of Design in New York City. This is the 14th G4C annual event. G4C is bringing back the three learning tracks from last year's festival: Games for Learning Summit, Neurogaming and Health, and Civics & Social Issues. You can see all our coverage from the 2016

Latest game reviews

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18 big learning games appearing at ED Games Expo 2016

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The 4th annual ED Games Expo in Washington, D.C., this week will feature over 50 learning games and technologies. We'll have videos with various speakers and footage of the event to show you on Wednesday, when the expo kicks off, but here's a sneak peek at some of the games and apps that will appear on the show floor. Eco by Strange Loop Games "Eco is an online game where players must collaborate to build a civilizatio
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4th annual ED Games Expo takes place this week in Washington, D.C.

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The fourth annual ED Games Expo kicks off in Washington, D.C., this week and will feature 50 games and developers in the education space. The Institute of Education Sciences Small Business Innovation Research (ED/IES SBIR) program is leading the event, which takes place at the Entertainment Software Associate (ESA) headquarters on Wednesday, December 14. The expo will showcase education learning games and techn
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Community Voice: What’s the best teaching advice you’ve received?

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Being a teacher is hard. That's why personal learning communities and professional development are so important, whether you're been teaching for one year or ten. We asked our community for the best pieces of teaching advice they've received across their careers: Paul Cancellieri, @mrscienceteach “Teach for 30 years, but don’t teach the same year 30 times. Constantly evaluate what you can do better and strive
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Webinar: Become the ultimate Classcraft Gamemaster

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Classcraft's next special webinar event will teach you how to be the ultimate Gamemaster in your classroom. Teacher and Classcraft Ambassador Joshua Ducharme will be our host for "Tips for Being a Good Gamemaster." Join us for this one-hour webinar and learn how you can run Classcraft effectively and gamify your class like a pro. The webinar is scheduled for Wednesday, December 7 at 5 PM Eastern.
Make Learning an Adventure, Gamify your classroom today! Start Now, It's Free!
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DragonBox Big Numbers math game teaches kids long addition and subtraction

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DragonBox has launched a new math game for kids called DragonBox Big Numbers, and it focuses on teaching kids long addition and subtraction. The new game is suited for kids ages 4-9. This time, as players improve their mathematical skills, they'll also get to collect and trade resources to build houses for their favorite cartoon pals, the Nooms. They can also open shops for them to trade goods, unlocking new levels and worlds in the process. The develope
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Why games make great learning environments

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I recently had an interesting conversation (a borderline argument, to be honest) with a teacher. He found it absolutely baffling that we need to sell some school subjects to the students with games. In his opinion, subjects should be engaging enough on their own, and using games and other gimmicks to boost that status shows a lack of faith on the teacher’s part. I’m going to try and argue this notion is founded on a misunderstanding of how games work and make a case for using games in school
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‘Mathcraft’ creator Jim Pike uses Minecraft to teach algebra and coding to kids

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Jim Pike is a hero to third graders. He lets them play Minecraft in class ... or as he affectionately calls it, "Mathcraft." Of course, the kids are really learning math—at an incredible rate. We spoke to Pike, who teaches in Los Angeles, about how using the popular game Minecraft has transformed his classroom and put his students ahead of the curve. How did Mathcraft get started? Jim Pike: I wa
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Museum of London uses Minecraft to re-create the Great Fire of 1666

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The Museum of London is commemorating the 350th anniversary of the Great Fire of 1666 in a brand-new way: free maps in Minecraft. In a post on its website, digital learning coordinator Joshua Blair explains that the museum worked with "brilliant Minecrafters" to re-create 17th-century London and the devastating fire that almost destroyed it. YouTube gamers Adam Clarke
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Using Second Life to teach the Holocaust, Frank Lloyd Wright, and other curriculum

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The "Islands of Enlightenment Project" is computer-based simulation available to school districts in western New York. It's hosted through Second Life, a long-running 3D virtual world created by players. We spoke to technology integrator Andrew Wheelock and Mary Howard, a 6th grade ELA and social studies teacher, about the projects. Both are members of th
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Why ISTE educators are using Second Life to enrich student learning

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Andrew Wheelock is a technology integrator living in Buffalo, New York. He's also one of the foremost members of the ISTE Virtual Environments Network, which gathers together educators from all around the world who are interested in using virtual environments and simulations in education. One of these sims is Second Life, a long-running 3D virtual world created by p