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What are the best school reward apps?

Timothy MugabiJune 3, 2020

Successfully implementing a PBIS initiative is definitely easier when you have the right systems in place. One of the most important tools is a good reward system. 

This includes:

  • Having a way to award points to students who are successfully learning and displaying desirable behaviors
  • Tracking their score totals
  • Allowing them to cash in their points for prizes

Rewards are the tangible socially and emotionally benefits of a Positive Behavioral Supports and Interventions (PBIS) program, and when used properly, they motivate students to behave well in the classroom. But sometimes, it can be tough to juggle rewards with the many tasks and responsibilities you already have. Fortunately, there are PBIS apps that can help make it easier for you to hand out PBIS rewards. Not only is this important for getting your students invested in learning the positive behaviors you’re promoting, but it’s also less work overall for you and your staff.

With that in mind, here are six of the best school reward apps, in no particular order.

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6 best school reward apps

1. ClassDojo

ClassDojo is a web-based suite of useful teaching apps designed to help educators with different aspects of classroom management. It allows students to create profiles where they can share work samples with their parents and teachers. It also offers tools that parents can use to track their childrens’ progress and includes the following handy apps for teachers: 

  • Random student ID selector
  • Random group generator
  • Noise-level monitor

ClassDojo also has a behavior tracking app that allows you to assign Doo points for good actions and flag behavior that “needs work.” With regard to rewarding students, ClassDojo is one of the simpler options on this list because you can only award points for a limited number of predesigned positive and negative behaviors out of the box. This includes constructive behaviors such as:

  • Helping others
  • Showing perseverance
  • Engaging in teamwork

ClassDojo also includes negative behaviors like:

  • Showing disrespect
  • Not completing homework
  • Talking out of turn

Unfortunately, ClassDojo doesn’t allow you to set up your own rewards shop like some of the other options do, which means you’ll have to get creative. This has led some schools to create a physical store, as opposed to a digital one, that’s usually open every two weeks or once a month. In this case, ClassDojo is used to keep track of the students’ running totals. 

2. RedCritter

Like ClassDojo, RedCritter boasts an array of classroom management apps and tools, including a feature-rich school PBIS reward system. As opposed to recognizing good or bad behavior, RedCritter focuses on praising effort displayed by students as well as any achievements. 

Since merely trying one’s best elicits praise, RedCritter encourages students to seek out greater challenges without fixating on “success” in the traditional sense.

In addition to reward points that students can collect in order to win prizes, RedCritter allows you to award digital badges, and skill points, which you can hand out when you’re teaching your students specific skills.

3. Classcraft

Classcraft is a gamification platform that uses a colorful fantasy world to make learning fun, helping you engage your students both within and beyond the classroom

As a classroom management tool, Classcraft comes with a series of customized behavior settings that allow you to easily award a set number of Experience Points (XP) for good behavior, like:

  • Maintaining focus
  • Working quietly
  • Raising one’s hand to answer a difficult question 

This tool also allows you to deduct Health Points (HP) for misbehaving. These behavior expectation settings make it easier for administrators to roll out and support a consistent and successful PBIS management system initiative.

Classcraft just rolled out a new feature that allows educators to reward behaviors in a remote setting.

At its core, Classcraft is a form of gamified PBIS, which taps into students’ affinity for — and familiarity with — video games to teach them positive behaviors. This increases engagement, creativity, and the motivation to carry out the necessary tasks to learn the desired behaviors.

What makes Classcraft so unique is its emphasis on community. Because students work in teams and earn individual rewards as well as collective ones, the tool helps to teach them how their behavior affects others around them. In the end, this makes them more accountable for their own actions.

For instance, when students lose HP for misbehavior, they can be “healed” by one of their teammates, which is similar to what happens in a video game. If one of their friends bailed them out, they might not be inclined to do so again. In fact, their teammate might even ask them to earn the right! This guides students to think more carefully about their behavior in the future because their friends and peers are counting on them.


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4. LiveSchool

LiveSchool is a platform for efficiently tracking, rewarding, and improving student behavior.

For starters, it lets you customize the behavior expectations in your classroom and set the number of points students can earn for each one. They can then use their points to buy rewards from an online store that you control. Like Classcraft, LiveSchool lets you reward both individual and collective efforts, using a House Points system for specific teams, classes, grades, etc.

To give students a taste of what they have to look forward to, you can issue them a weekly “paycheck.” This is a report that summarizes:

  • The points they earned over the week
  • Any improvements they made
  • Behaviors they need to work on
  • Feedback from teachers

This gives students an opportunity to reflect on and learn from their behavior — not just in the moment, but after the fact, too.

LiveSchool also does a good job of collecting data and makes it simple to access it via a series of comprehensive dashboards. You can look at the data from a schoolwide PBIS perspective or drill it down to look at a certain student’s behavioral stats, including any specific incidents that were noted in the past.

5. Hero — Behavior Tracking Apps

Hero, created by enrollment software developer Schoolmint, is a behavior tracking app that streamlines classroom management. Hero is separated into two distinct apps: HeroReady and HeroRise.

HeroReady makes it easy for teachers to create a set of consistent disciplinary procedures, particularly with regard to punctuality and attendance. For example, the app can be used to automatically assign and print tardy tickets and detention slips. It also enables students to check in to detention with their version of the app, The Student Passport.

HeroRise, on the other hand, is used for positive behavior reinforcement, making it suitable for your school’s PBIS framework. HeroReady and HeroRise are designed to work together. The idea is that reinforced positive student behaviors will cause misbehavior to diminish over time.

Like ClassDojo, Hero doesn’t allow you to create an online store like Classcraft or LiveSchool, but you can still use it with your own self-defined rewards scheme or store.

6. Carrot Rewards

Carrot Rewards is a simple and easy-to-use school rewards app designed to make it effortless to award points to students who behave well in class. It also keeps a running total of points earned to date. Carrot Rewards integrates seamlessly with your school’s management information system, so every new student added to the system automatically gets a Carrot profile.

As well as allowing you to create your own online shop, Carrot Rewards integrates with the popular MyStickers online reward store. Carrot Rewards also boasts an excellent feature in the form of competitions, which you can set up to help students hone in on specific behaviors or skills. You could, for instance, make it so that only students with a certain number of points can enter a competition, giving your class extra incentive to put in their best effort.

Photo credit : Google for Education

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