Giveaway: Win a signed copy of Matthew Farber’s book ‘Gamify Your Classroom’

MatthewFarber_PictureWe’re giving away five signed copies of teacher Matthew Farber’s newly revised and expanded book, Gamify Your Classroom.

In the book, Gamify Your Classroom: A Field Guide to Game‐Based Learning – Revised edition, Farber interviews more than 70 authorities in education—experts like James Paul Gee, Lee Sheldon, Jordan Shapiro, Mary Flanagan, and Mizuko (Mimi) Ito—as well as dozens of organizations, including Classcraft, Common Sense Media, Filament Games, BreakoutEDU, Kahoot, iCivics, and many more.

Gamify Your Classroom BookThe revised edition includes new lesson plan ideas, best practices from teachers like Steve Isaacs and Michael Matera, even more research, and ready-to-use games. It also features a new introduction and foreword from USA Today journalist Greg Toppo, who wrote the book The Game Believes In You: How Digital Play Can Make Our Kids Smarter.

RULES: For a chance to win a copy signed by Farber, leave a comment below or tweet @classcraftgame using the hashtag #GamifyYourClass and let us know why you want to read the book!

UPDATE: Winners have been chosen and contacted. Thanks for entering!

“The world of games in education is vast,” said Barry Fishman, a professor at the University of Michigan. “Matthew Farber is a clear‐eyed guide to lands both familiar and foreign, and Gamify Your Classroom is a combined atlas and encyclopedia of game‐based learning. This book is valuable for teachers, school leaders, and scholars. No matter what your destination in game‐based learning, Farber can help you navigate like a native.”

Matthew Farber (@MatthewFarber) is a social studies teacher at Valleyview Middle School in Denville, New Jersey. He is also an adjunct instructor, Edutopia blogger, and cohost on Ed Got Game on the BAM Radio Network. Dr. Farber was a recipient of a Geraldine R. Dodge Teacher Fellowship, a Woodrow Wilson HistoryQuest Fellowship, and is a Certified BrainPOP Educator. He lives in New Jersey with his wife, Laura; son, Spencer; and playful Weimaraner dog, Lizzie. To learn more,

Stephanie Carmichael Stephanie is the editor-in-chief of the Classcraft Blog and the Head of Content for Classcraft ( She's a proud advocate of games for social good and loves talking with teachers about their amazing experiences in the classroom. Email her at [email protected]
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I have implemented Classcraft in my classes for two years now and my students love it. I have used it from 6th grade to 12th grade and it was great. I mostly used it for the PBIS but this year I hope to incorporate it into all my lessons. Instead of giving my kids a Worksheet #1 over monohybrid crosses, I give them quests that progress an overall story line.


I am leaving my Gr. 2 classroom at the end of June and am heading to our school library in September! I am SO excited about this change! I have been tasked with making our library the heart/hub of the school. Currently, our awesome teacher-librarian is only there 2 days per week, and it sits closed, in darkness, until she returns. I will be there every day. I believe that bringing gamification into the lessons I co-teach to kids coming to our library is just the ticket for a full-on library revival in our school! We have some hesitant teachers when it comes to tech. My thinking is that, after I read this book myself, I’ll share it with the teachers whose classes we’ve “gamified” (because they’ll have had so much fun learning, they’ll need to continue!). Once 2 or 3 have tried it, I foresee needing to stock a couple of extra copies in the professional learning area so we can keep the ball rolling. Thanks for the chance of winning our first copy!



I am a first year teacher working in my hometown school district of Hemet, CA. I have been trying my very best to utilize Class Craft and other gamified learning tools such as Kahoot!, Socrative and Prodigy in my 4th grade classroom. These educational tools excite my students, all while fostering a passion for learning. I have witnessed a paradigm shift in my students abilities while engaging them with this style of teaching,Even though I am an avid gamer and understand the thrill of the leader board and achievements, as a teacher I need to hone my skills and knowledge concerning the application of gamified learning in the classroom. I am constantly looking to the Class Craft website and blog for inspiration and support, where I have found many wonderful ideas! I love what Class Craft has done for my classroom by helping me create a healthy, competitive and safe environment where my students are striving for the greatest achievement, and that’s how to learn. Now that I have found this giveaway I believe the wealth of knowledge in Matthew Farber’s book, Gamify Your Classroom, will help me strengthen my understanding of gamified learning, provide a network of professionals to connect with and learn from, and level-up my teaching skills, so I can better serve my community as a second year teacher and beyond.


I would love to win a copy of this book because I love games. I am such a nerdy gamer by night. I would love to bring the ideas of gaming to my kids in world cultures. I really want to mix it up next school year.


As a learning consultant who is trying to promote gamification, this book would be helpful to me. I would love to see gamification taking place in every classroom of my scoolboard.


This would increase the amazingness of my classroom 10-fold if sent to me for reading and then immediate implementation. I have been needing another book for my summer reading list!


When I first read about gamification, i knew I was definitely hooked. When I found Classcraft, I felt complete because the language and game was very familiar to me. Then I was introduced to Kahoot, and my students enjoy using that for review aslong with boss battles. I know that these two resouces are a sliver to what to know about gamification. I would love this book because I want to make my classroom that enjoyable experience where students know that it’s cool to go to school and ultimately take ownership of the classroom. I know escape rooms are popping up out of nowhere, and I always wanted to try one, let alone how to implement one. So I’m hoping I will win because this book will make my mind blow!


This book is something that I have been craving since I connected and met Matthew at the New Jersey Association for Middle-Level Education. His ideas for bringing games to the classroom as projects and learning experiences has inspired me to enhance my social studies classroom starting next year!


I have an idea for how to gamify my classroom next year, but I’m far from working out the details. I need all the help I can get! Like, maybe, your book? Here’s hoping I win!

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