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ISTE 2016: Hot sessions to attend

Stephanie CarmichaelJune 25, 2016

We’re excited to attend the International Society for Technology in Education (ISTE) 2016 conference next week in Denver, Colorado—and we bet many of you are, too.

Keep these hot sessions in mind when planning your daily schedule. And make sure to stop by our booth (#2462) and say hello to our team!

Sunday, June 26

Gizmos and gadgets for use in (but mostly out of) the classroom
Participate and share – interactive lecture
3:00–4:00 pm, CCC Four Seasons Ballroom
Description: “Drones and wearables? Robots and virtual reality? Bio-nano-radio-accio-ridiculo-augmented pencil erasers? If it’s a gadget that educators can geek out over, we’ll share it during this fast-paced, geektastic session. Caution: Presenters not responsible for any rapid loss of income that may occur from attending.”

Monday, June 27

Gamification: Instructional scaffolding to empower learner autonomy, critical thinking, and collaboration
Participate and share – interactive lecture
8:30–9:30 am, CCC 110
Description: “Explore how gamification and flipped instruction can create an instructional model where learners “play” to earn badges and skill points to unlock greater autonomy in directing their own learning. Google Apps and your learning management system provide a scaffolding to support an inquiry learning cycle, differentiation, learner independence and collaboration.”

Drones in education: A practical classroom guide for drones, droids, and robots
Participate and share – interactive lecture
8:30–9:30 am, CCC 113
Description: “Drones are literally flying into classrooms all over the world. Discover how you can use them for inspiration and engagement, technical knowledge and skill development, and curriculum redefinition.”

Redefining 21st-century collaboration with dancing robots and Google Hangouts
Participate and share – interactive lecture
8:30–9:30 am, CCC Mile High Ballroom 1D
Description: “This is a tale of of two unique sets of students who bonded over some very meaningful robots and Google Hangouts.”

Growing strong digital writers: Micro-writing for macro-thinking
Participate and share – interactive lecture
11:00 am–12:00 pm, CCC 113
Description: “Digital forms of quick writing, such as blogs, tweets, texts, allow exciting new opportunities to teach writing. In these micro-forms of writing, we support students in not simply revising pieces, but revising their entire voice. You’ll leave with practical lesson ideas for your own teaching.”

From crickets to creative chaos: Integrating Making into your whole school
Participate and share – interactive lecture
2:30–3:30 pm, CCC 403
Description: “If you build it, will they come? How do you effectively integrate making into more subjects within your school? This practical resource-loaded session will highlight projects like an interactive touch-sensitive historical quilt, technological sculptures as well as delve into maker assessments, faculty buy-in, and integration methods.”

The basics of the 3 R’s: AR, VR, and QR
Participate and share – interactive lecture
2:30–3:30 pm, CCC Four Seasons Ballroom
Description: “Join us for a fast overview of how augmented reality, virtual reality and QR codes are being used in classrooms, schools and districts.”

Tuesday, June 28

Transforming literacy through digital storytelling
Listen and learn – lecture
12:30–1:30 pm, CCC 201
Description: “Find out how teachers of all levels and content areas can transform traditional storytelling from essays, book reports, and posters into interactive assignments like multimedia blogs, websites and social media. We’ll share above-the-line SAMR examples, and best practices and projects that you can use right away.”

Choose your own adventure with Google Forms
Participate and share – interactive lecture
12:30–1:30 pm, CCC 405
Description: “Who doesn’t remember the Choose Your Own Adventure stories? Now Google Forms make it easy to create these stories online. See how 13 year olds have imagined an altered course of history with their Adventure stories and learn how you can implement this into your own classrooms.”

Developing student upstanders: Empowering youth as leaders of digital citizenship initiatives
Participate and share – interactive lecture
2:15–3:15 pm, CCC 403
Description: “Learn how to plan and implement small and large-scale events that address digital citizenship and (cyber)bullying. We’ll share proven techniques and activities that empower students with the skills necessary to become leaders who can develop and drive digital citizenship initiatives in your schools and communities.”

Minecraft as a vehicle for learning: Placing learners in the driver’s seat
Listen and learn – panel
2:15–3:15 pm, CCC 401
Description: “Have you heard about Minecraft and game-based learning? Not totally convinced of the educational value, how it supports student outcomes and how it aligns with state standards? Join us for a lively discussion around the value of immersive games like Minecraft in the classroom.”

Math mindset: Tools to counter ‘I’m bad at math’
Listen and learn – panel
4:00–5:00 pm, CCC 607
Description: “In today’s society, it has become acceptable for students to say, ‘I’m bad at math.’ This phrase causes students to develop a fear of math and avoid future STEM professions. We’ll discuss strategies and tools to promote growth mindset in math education to help all students succeed.”

Mission Google Classroom: Gamification and GAFE
Participate and share – interactive lecture
4:00–5:00 pm, CCC Mile High Ballroom 4C
Description: “Explore how teachers can use Google Classroom, along with a variety of GAFE and online tools, as a launch pad for student-centered learning. Teachers will discover how to engage students in a gamified math learning experience including XP, badging and public sharing through Google Sites.”

Wednesday, June 29

Girls & STEM: Making it happen
Listen and learn – lecture
8:30–9:30 am, CCC 302
Description: “Are there ways to interest more girls in STEM? We’ll explore research, resources and best practices to involve girls of all ages in STEM learning. Hands-on projects and tools from the maker movement can engage girls (and all learners) in STEM activities that matter.”

Programming: The new liberal art—why and how to teach it
Listen and learn – lecture
8:30–9:30 am, CCC 110
Description: “
Learn to create beautiful art in Turtle Art, control external devices with Snap!, and fly drones with Tickle, an iPad dialect of Scratch. We’ll share examples of K-8 programming integration projects and discuss strategies for teaching programming across the curriculum and various grade levels.”

Spheros in the language arts classroom: Making connections through coding
Participate and share – interactive lecture
8:30–9:30 am, CCC 201
Description: “Discover how you can integrate coding and robotics to make an active connection between problem solving, creativity and literary analysis. This session will feature teachers who used Spheros in a high school literature class to teach plot, characterization and theme.”

Holography meets 3 & 4D printing
Participate and share – interactive lecture
10:15–11:15 am, CCC 707
Description: “With holography we can now design things only imagined or drawn on paper before, print them on 3/4D devices and enable innovation in our students via empathy learning. Let’s take PBL from the project phase and into reality!”

Using games, play + digital media to build your own maker culture
Participate and share – interactive lecture
10:15–11:15 am, CCC 201
Description: “Introducing play, gaming and elements from the maker culture into your lessons is an effective way to create immersive scenarios that stretch your students’ problem-solving skills. Listen in as PBS and the Institute of Play discuss ways to leverage these tools to build a maker culture at your school.”

Dynamic duo: Dystopian literature and Minecraft
Listen and learn – lecture
11:45 am–12:45 pm, CCC 405
Description: “Come learn how high school students explored the world of dystopian literature and designed dystopian worlds using Minecraft, one of the most popular video games in the world. We’ll show you why Minecraft is an excellent tool to foster critical thinking, innovation and collaboration.”

Games & learning: First person shooters vs. first person learning
Listen and learn – panel
11:45 am–12:45 pm, CCC 607
Description: “USA Today’s Greg Toppo, author of The Game Believes in You, will discuss the application of learning games with some of the world’s foremost experts, including ASU’s James Gee, iCivics Executive Director Louise Dube’ and Institute of Play’s Rebecca Rufo-Tepper. Find out how games can change students’ learning perspectives and points of view.”

Share your ideas: What sessions and events are you excited for at ISTE 2016?

Photo credit: International Society for Technology in Education

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