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About Classcraft

Founded in 2013 by brothers Shawn and Devin Young and their father Lauren Young, Classcraft is an award-winning ed-tech company serving more than 5 million students and educators worldwide and a Quebec- and New York City-based certified B Corporation.

Its proprietary Engagement Management System (EMS) uses the cultural phenomenon of video games to help educators drive measurable academic performance, non-cognitive skills development, and school climate.

By blending students’ physical and virtual learning, the program reframes their progress in school as a game they play together throughout the year. Classcraft is used in more than 160 countries and is available in 11 languages.

Artigos anteriores

Cheddar logo
Cheddar: Classcraft Raises $7.5 Million to Motivate Students through Gamification
EdSurge logo
EdSurge: Classcraft Raises $7.5 Million to Turn Classrooms into Collaborative Adventure Games
Apple Podcasts
Apple Podcasts: POG #35 Education Reimagined for Teachers and Students
AI Time Journal
AI Time Journal: AI for Education - Interview with Shawn Young, CEO and Co-Founder of Classcraft
EdSurge: How Tech Is Taking Social-Emotional Learning out of Its Silo
Tech & Learning
Tech & Learning: ISTE NEWS: Classcraft Launches Story Mode
École Branchée
École Branchée: Les nouveautés des edtechs québécoises à #ISTE19
The Tech Edvocate
The Tech Edvocate: The tech apps that teachers need
B the change logo
B the change: Transforming Education Starts with How We Treat Each Other at Work
Getting Smart logo
Getting Smart: Is Personalized Learning the Latest Tool To Increase Student Engagement?
West Hawaii Today logo
West Hawaii Today: Waikoloa teacher receives worldwide honor
Education Week
Education Week: Can Artificial Intelligence Predict Student Engagement? Researchers Investigate
The it nerd
The it nerd: In Depth: Classcraft
Le Devoir
Le Devoir: Virage numérique à l’école québécoise
Forbes: Preparing The Future Workforce - Gamification Can Help Schools Play Their Cards Right
Education Week Market Brief
Education Week Market Brief: How Education Companies Can Manage and Motivate Millennial Workers
Tech & Learning
Tech & Learning: Triple Bottom Line Results is the New Education Business Model
AP News
Associated Press: Classcraft Announces B Corp Certification
Radio-Canada: Une entreprise de Sherbrooke certifiée pour son impact social et environnemental
USA Today
USA Today: Why US classrooms are starting to resemble arcades
Also featured on:
The National
eSchool News: How I empowered my students to love learning
The National
The National, UAE: Gamification of the classroom to help 'digital natives' learn
VR Podcast
VR Podcast: Crafting Epic VR Access w/ Classcraft
Profweb: Engagement, SEL and Positive Behaviors: A Conversation with Classcraft CEO Shawn Young
KBS TV Documentary Featuring Classcraft
Fast company
Fast Company: How One Teacher Is Making High School--and Physics--Fun by Gamifying The Classroom
Getting Smart
Getting Smart: Classcraft Gamifies Classroom Culture
Venture Beat
Venture Beat: Classcraft makes the classroom a giant role-playing game — with freemium pricing
CBC Radio
Radio Canada : La Sphère
EdTech Digest
EdTech Digest: Cool Tool | Classcraft
Canvas8: Classcraft: Gamifying the Classroom
GameSkinny: Shawn Young, CEO and Co-founder of Classcraft, Talks Benefits of Gaming Classrooms
Joystiq: Educational Software Classcraft to Offer Freemium Pay Model
Kotaku: Turning School Into an RPG Where You Level Up by Studying
Webscape: Teaching and learning resources
François Charron : Un jeu en ligne pour motiver les élèves en classe
BBC: How to Use Games to Teach Physics
Spiegel: Schule als Fantasy-Spiel: “Es unterhält die Schüler, was spricht dagegen?”
CBC Montreal
CBC Montreal: The World of Classcraft
Engadget: World of Classcraft Inspires Kids to Work Hard in School
Gamification Co
Gamification Co: The Best of Gamification Education in 2013
La Presse
La Presse: L’apprentissage Rendu Ludique
Courrier International
Courrier International: L’aventure Est dans la Classe