PBIS is the best framework that administrators have for encouraging positive student behavior.
But traditional approaches to implementing PBIS fall short in helping middle school educators consistently promote lasting behavior change across schools and classrooms. They often fail to generate the type of data that administrators need for Tier 2 and Tier 3 interventions. And because they don’t address behavior at its source — student engagement — they miss the opportunity to make a lasting, systemic impact.
Classcraft harnesses the power of games to help administrators with PBIS initiatives to change behavior and create lasting engagement.
Classcraft succeeds in motivating students by using gaming principles to fulfill students’ fundamental needs for autonomy, competency, and human relationships. Games are also culturally relevant for young people: they don’t just reflect youth culture, they define it.
Research behind Classcraft and PBIS
“Classcraft’s interpretation of PBIS and its understanding of the connection to SEL is advanced and enlightened.”
Classcraft’s 2020 Guide to Gamifying PBIS answers the questions on the mind of every administrator overseeing a school- or district-wide PBIS implementation.Get the guide