Win a copy of ISTE book ‘Gamify Literacy’ by teacher Michele Haiken

Michele HaikenThe latest book from ISTE can now be yours for free.

Michele Haiken, the author of Gamify Literacy (releasing April 30) and a Classcraft Ambassador, is giving away a signed copy of her new book, published by the International Society for Technology in Education (ISTE).

Gamify Literacy highlights how gamification can boost literacy skills and foster collaboration. In the book, top educators and professionals share their tips, tools, and best practices for gamifying the classroom—covering topics such as badging, leaderboards for student motivation, Minecraft and role-playing for immersive content learning, and much more.

Gamify Literacy“Effective games are customized to different learners, and students are encouraged to take risks and seek alternative solutions to show what they know,” Haiken writes in the introduction. “In classrooms today, it’s not only about learning content material, students must experience and build the necessary skills to be creators, innovators, and problem-solvers in order to develop critical thinking and improve academic achievement.”

For a chance to win a free, signed copy of Gamify Literacy, leave a comment below or tweet at @classcraftgame and use the hashtag #GamifyLiteracy. Tell us why you’d love to read the book! A winner will be picked on Wednesday, April 26.

Haiken (@TeachingFactor) is a middle school English teacher in Rye, New York, and an adjunct professor in literacy at Manhattanville College.

This week, Haiken presented a webinar on “Teaching ELA with Classcraft.” You can watch a recording here.

Stephanie Carmichael Stephanie is the editor-in-chief of the Classcraft Blog and the Head of Content for Classcraft ( She's a proud advocate of games for social good and loves talking with teachers about their amazing experiences in the classroom. Email her at [email protected]
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I am new to education and I am moved to try to help our students become more literate. I’m not a teacher. I am the aide in the computer lab and with the help of our principal and 7th and 8th grade teachers I will be starting a writer’s club next fall. I think that your book could be a very valuable teaching aid.


So far I have loved using Boss Battles to reinforce Literacy learning (my students WANT to do a “test” on verb tenses!) and I also reward extra XP for completing optional extra online Literacy tasks at home. I’d love to read this book to get other ideas, particularly for those students who are less motivated by my current gamification techniques.

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21st-century skills, ELA, gamification, Gamify Literacy, ISTE, literacy, Michele Haiken
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