DoE’s EdSim Challenge finalists feature the best of VR in education

US DoEThe U.S. Department of Education has announced the five finalists for its EdSim Challenge for next-generation computer sims—all of which feature virtual reality.

EdSim Challenge encourages developers in the VR, video game, and educational technology communities to design simulations to prepare students for the demanding 21st-century workplace. The competition received 249 submissions from across the U.S.

“We are extremely excited about the quality of solutions submitted to the Challenge,” said Kim R. Ford, the acting assistant secretary for the Office of Career, Technical, and Adult Education, in a press release. “The five finalists cover a wide range of topics, and we are confident they will help students strengthen career and technical education, propelling America’s workforce forward in the 21st century.”

The five finalists, according to the press release:

  • Case Western Reserve University: Holographic Anatomy to Transform Healthcare Learning is a digital alternative to cadaver-based dissection, teaching medical anatomy using Microsoft HoloLens.
  • Embodied Labs, Inc.: The Alfred Lab is a series of VR patient experience labs, training students to become better caregivers of aging populations.
  • Octothorpe LLC: The Irregular: Sherlock Holmes is a VR experience that uses critical thinking, problem-solving, and teamwork to explore subjects such as chemistry and psychology.
  • Osso VR Inc.: Osso VR is an orthopedic surgical training simulation platform that specializes in realistic, hands-on interaction.
  • Smart Sparrow: LifeCraft explores the story of life on Earth through various VR journeys, ranging from archeology and biology to astronomy.

Each finalists will receive $50,000 and prizes (such as development kits from Oculus and Samsung, the maker of VR headset HTC Vive) and will participate in the EdSim Virtual Accelerator to refine their concept and create a prototype.

Then, on Demo Day, each finalist will present their playable prototypes to the judges, who will select the grand prize winner.

The panel of judges includes teacher Steve Isaacs, Reshma Saujani of Girls Who Code, Kiki Wolfkill of Microsoft’s 343 Industries, Kurt Squire of Games+Learning+Society, and others.

Stephanie Carmichael Stephanie is the editor-in-chief of the Classcraft Blog and the Head of Content for Classcraft ( She's a proud advocate of games for social good and loves talking with teachers about their amazing experiences in the classroom. Email her at [email protected]
+ Leave a comment + 0 Reply

Leave a Comment

You must be logged in to post a comment.
21st-century skills, Alfred Lab, Case Western Reserve University, Department of Education, DoE, EdSim Challenge, Embodied Labs, LifeCraft, Octothrope, Osso VR, Science, Smart Sparrow, The Irregular, virtual reality, VR
Make Learning an Adventure, Gamify your classroom today! Start Now, It's Free!
Features 0
Features 0

5 coolest educational VR apps for Google Cardboard

By on
Virtual reality is an exciting new technology with huge potential for student education, but it’s not always clear how best to leverage VR in the classroom. One easy entry point is Google’s do-it-yourself virtual reality device, but which educational VR apps for Google Cardboard are worth your time and energy? How to use Google Cardboard in the classroom Using Google Cardboard is straightforward. All you need i
Features 2
Features 2

Quiet a noisy classroom with these 5 simple tricks

By on
Even experienced teachers can sometimes find it difficult to quiet a noisy classroom. But having a few tricks at the ready can help you take back control and achieve a silent classroom. 1) Stand near the noisy students This one’s a classic that most teachers learn early in their career. If the class is being too rowdy, standing near the loudest students can get them to settle down, especially if you stay silent while doing it. Keep in mind that how a tea
Features 0
Features 0

3 free classroom noise level monitors

By on
A room full of quiet students … for many teachers, that’s the perfect classroom. While that might seem like more dream than reality, thankfully lots of classroom noise monitor apps are out there to help you manage. We’ve chosen three classroom noise monitor tools that teachers can use for free. Bouncy Balls How it works: The free browser app Bouncy Balls is a fun tool where students are challenged t
Thank you for subscribing to our newsletter
An error as occured, please try again later
Latest game review, teaching tips and more!