How one expert uses VR to encourage student collaboration

At Games for Change 2017, we spoke to Dave Culyba, an assistant teaching professor at Carnegie Mellon’s Entertainment Technology Center, about how educators can use VR to encourage student collaboration.

Dave primarily spends his time teaching students the ins and outs of working in creative industries like game development, theme parks, and virtual reality. He also focuses part of his time on game jams and is exploring ways to adapt the game jam format to facilitate cross disciplinary collaboration.

Stephanie Carmichael Stephanie is the editor-in-chief of the Classcraft Blog and the Head of Content for Classcraft (www.classcraft.com). She's a proud advocate of games for social good and loves talking with teachers about their amazing experiences in the classroom. Email her at [email protected]
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Carnegie Mellon University, Dave Culyba, Education, G4C, Games for Change 2017, virtual reality, VR
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