This school year, teachers and students will embark on a different kind of adventure in the classroom: Quests, a new tool for personalized learning that gamifies existing lesson plans.
Every learner has their own unique style of learning, but as a teacher, you only have so much time to spend on a lesson. This can make it difficult to meet the needs of every student in your classroom.
That’s why we made Quests. By making lessons “adventures” that are self-paced and tailored to each student’s needs, teachers can help students take ownership of their learning, quickly assess where they’re struggling or succeeding in their understanding, and provide targeted support where it’s needed.
Because students are now learning in the way that works best for them, they’ll enjoy a more meaningful classroom experience, one that gives them individualized attention without adding stress onto the teacher — who will see better engagement and achievement as a result.
Why is personalized learning important?
Using personalized learning in the classroom achieves three main goals:
- Helps teachers assess what a student doesn’t understand so they can tailor teaching and provide extra support
- Allows students to progress and learn at their own pace in a smart, strategic manner
- Lets students take ownership of their learning and move toward approaches that help them learn best
In this way, personalized learning combines threads of “differentiated learning” (the how) and “individualized learning” (the when) and involves tailoring learning “to the preferences and interests of various learners, as well as instruction that is paced to a student’s unique needs.” Students manage their own learning.
“Classcraft has been really effective at transforming social interactions and enagagement,” says Shawn Young, the co-creator of Classcraft. “We wanted to leverage the game ecosystem we built to transform how students interact with course content. Quests really pave the way for gamified, personalized, self-paced learning. The Quests engine we’ve built really allows for personnalized learning by offering branching paths to students based on outcomes.
“Part of what makes video games so compelling is a sense of discovery and progression,” he says. “With Quests, students uncover new elements of story and new learning activities, opening up a new way to engage with curriculum.”
With Quests, students literally become adventurers taking ownership of their personal learning journey.
Are you ready to discover the power of Quests?