Introducing Classcraft’s tenth Quest of the Month! Each month at Classcraft, we’ll be choosing one awesome teacher and quest to promote. Our pick for the month of January is Rayvelyn Swift, creator of the quest “Scamper Challenge.”
This quest gets students to think outside the box by introducing them to a strategic tool that will spark creativity — SCAMPER (Substitute, Combine, Adapt, Modify, Put to other uses, Eliminate, Rearrange) technique. Add this quest to any elementary language arts lesson plans to show your students how to generate new ideas! You can import this quest here.
If you use Classcraft, you can submit quests you’ve created to be the next Quest of the Month on our submission page. Quests are personalized, self-paced, choose-your-own-adventure lessons for students. Our goal is to spotlight the amazing educators who inspire us and share creative, teacher-made content with our global community of forward-thinking educators.
What grades and subjects do you teach?
Rayvelyn Swift: Grade three, general studies
How long have you been teaching?
Swift: 25 years
Where do you teach?
Swift: Edison Elementary School in Ontario, California
What made you decide to use Classcraft?
Swift: I was looking for a more engaging management tool.
What kinds of things are you passionate about?
Swift: Giving students the best experience in order to instill a desire for learning and discovery.
Why do you love the quest you created? What makes it special?
Swift: Quests give students a chance to be in charge of their own learning and pacing. The rewards are built in, causing students to be more engaged and eager to do the activities. I like it because I can incorporate videos, songs, documents; and so can the students. Students receive individual feedback from both the teacher and peers. It’s wonderful!
SCAMPER is a helpful tool for teaching creativity. Oftentimes, students think that when you ask them to be creative they need to come up with something original in the sense that it has never been done before. Through these techniques, students see that the things they use, eat, play with every day is a recreation of something else that already exists. I would definitely recommend this to any teacher.
What did your students think of your quest? How did they react?
Swift: My students were very engaged and eager to complete the quest.
What’s one of your favorite things about Classcraft?
Swift: I really like how Classcraft builds a sense of group cohesion in the classroom. Students develop a sense of responsibility for oneself, but they also become aware that we all need each other in order to be successful.