Digital literacy lesson plan — November’s Quest of the Month

The world is in crisis. Are your students the heroes who will save the world from a new disease? They’ll have to rely on essential digital citizenship and reading skills to find out if they are. 

Each month at Classcraft, we choose one awesome teacher-created quest — personalized, self-paced, choose-your-own-adventure lessons for students — to share with educators everywhere! Our November Quest of the Month is “Corona Menace” created by Carlos Diaz (@pandacucho).

In this guided lesson for middle school, students will learn to develop their information literacy skills. With resources from The World Health Organization and Common Sense Media, students will think critically about the content they are consuming. They’ll also be reminded to practice kindness and empathy during the completion of the tasks.

This quest is part of a huge library of lessons created by teachers around the world for K-12 students. Import this quest here to start using it with your class.

If you use Classcraft, you can submit the quests you’ve created for the next Quest of the Month on our submission page. Our goal is to spotlight the amazing educators who inspire us and share creative, teacher-made content with our global community of forward-thinking educators.

If you’re new to Classcraft, check out how quests can supercharge your lesson plans. Whether you’re a Classcraft newbie or pro, everyone can level-up their quests with our free plug-and-play narrative experience, Story Mode

Now meet the Gamemastermind behind this quest. Take it away, Carlos!

Gamemaster Carlos Diaz
Gamemaster Carlos Diaz

What are your teaching stats?

Carlos: I have seven years of experience in international education as the head of a library. I teach information literacy and journalism. I’ve been teaching in my home country, Venezuela, and am now currently teaching in Vietnam. 

What inspires you?

Carlos: The educational power of games! 

What made you decide to use Classcraft? 

Carlos: One day I was looking for webinars to help become a better librarian and got the chance to watch one of the first webinars on edWeb about Classcraft. I was hooked. 

Since I was very little, I knew from a personal experience that games help people learn. They helped me. And I wanted to use games to teach. Classcraft gave me the first push into what gamification and game-based learning would mean for me. 

Your favorite things about Classcraft are …

Carlos: Engagement! Kids are constantly asking for more homework because they don’t feel it is homework! 

Quest: Corona Menace
Quest: Corona Menace

Why do you love the quest you created? 

Carlos: My quest is relevant to current times. It is important for kids to understand the seriousness of the virus, and to be protected against — not only the virus, but the myriad of misinformation surrounding the pandemic.

What did your students think of your quest? How did they react? 

Carlos: Eager for more! But that’s the case for every Classcraft quest. They did make suggestions to make the quest better. 

What is one of your hidden talents?

Carlos: I speak Japanese and make very fun games using simple tools like PowerPoint or Twine.

What sort of morning routine do you have to get jazzed for class?

Carlos: I know it seems cliché, but it is cliché for a reason. My day does not begin without coffee. 

What current trends in student life are baffling to you and why?

Carlos: TikTok. I mean, I understand why it is engaging, but I fail to understand why we are not taking bigger precautions regarding the use of TikTok by children.

If your life had a theme song, what would it be?

Carlos: “Locomotora” by Cafe Tacuba.

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