ISTE 2017: Best highlights and photos from the conference

We were busy at ISTE this year! From hanging out with the guys of EdTech After Dark and giving sessions at the Microsoft and Google for Education booths to co-hosting EdTech Karaoke, we had a blast at this year’s conference in San Antonio. And we can’t wait for next year in Chicago!

In case you missed it, here’s a roundup of all our coverage, plus a fun gallery of photos at the bottom:

Girls and STEM: ‘We can solve this problem,’ says keynote speaker

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Our favorite session by far was the keynote with Reshma Saujani, the CEO of Girls Who Code. She gave an inspiring talk about a big problem we face today in computer science and STEM fields and what we can do to change it.

Jennie Magiera on her keynote and using tech to ‘enhance our humanity’ (video)

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We chatted with Jennie Magiera, the chief program officer for EdTechTeam who previously served in School District 62 in Illinois. She reflected on her keynote session and her hopes for educators in the new school year.

The best of the Playgrounds: Google for Education and Virtual Environments (video)

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We swung by the Google for Education and Virtual Environments Playgrounds to see all the hottest new trends in edtech and game-based learning. Among the cool folks we talked to were Chris Craft of EdTechTeam, Gamify Literacy author Michele Haiken, and more.

Legends of Learning began with an education game battle royale

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Vadim Polikov of Legends of Learning, a game-based learning platform for middle school science, shared his research findings of how games can improve student engagement and academic performance.

5 big technology trends shaking up digital citizenship education

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Longtime education veteran Jason Ohler distilled five major changes in technology that are affecting our students and teachers, such as big data and transmedia storytelling, along with what it means for the future of education. Strong digital citizenship is more important than ever.

Virtual reality and social competence can keep kids in STEM

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Dr. Amber Rowland and Dr. Sean Smith of the University of Kansas spoke about how social competence connects to our students’ success in STEM fields and how we can leverage technology to help them. Augmented and virtual reality can help students build skills in innovative ways.

And now on to the photos!

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Stephanie Carmichael Stephanie is the editor-in-chief of the Classcraft Blog and the Head of Content for Classcraft (www.classcraft.com). She's a proud advocate of games for social good and loves talking with teachers about their amazing experiences in the classroom. Email her at [email protected]
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Chris Craft, edtech, EdTechTeam, Games and Simulations Network, Gamify Literacy, Girls Who Code, Google for Education, Jason Ohler, Jennie Magiera, Legends of Learning, Michele Haiken, Microsoft Education, Reshma Saujani, STEM, virtual reality
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