Why games in education are a positive force

At Games for Change 2017, we spoke to Kelli N. Dunlap, a psychologist and game designer, about why games in education are a positive force.

Dr. Dunlap uses games to reduce mental health stigma and increase awareness and empathy for psychiatric conditions. She has collaboratively developed games for organizations including the National Institute for Mental Health, the World Bank, and The Knight Foundation. She has been recognized nationally for her work on mental health and video games and has received awards, including the GDC 2016 Top 50 Speaker award, the Microsoft and Xbox Most Valuable Professional Award, and a $100,000 fellowship for game design at American University’s Game Lab.

Stephanie Carmichael Stephanie is the editor-in-chief of the Classcraft Blog and the Head of Content for Classcraft (www.classcraft.com). She's a proud advocate of games for social good and loves talking with teachers about their amazing experiences in the classroom. Email her at [email protected]
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empathy, G4C, game-based learning, Games for Change 2017, interview, Kelli Dunlap, mental health, psychology
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