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A New Guide on How to Use Games to Prevent Bullying

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Bullying Guide Overview

Close to 40 percent of students are the victims of bullying, yet teachers intervene only 4 percent of the time.

Bullying is a widespread problem that is hard to tackle and can lead to depression, anxiety, school failure or dropping out, suicidal thoughts, and suicide.

At Classcraft, we believe a better education comes from a better experience in school, where students feel safe, respected, and cared for. This is why we partnered with CLIPP and teachers from six schools across Québec, Canada, to produce a guide that outlines best practices for preventing bullying through gamification.

Discover how to:

  • Drive social-emotional outcomes & promote prosocial behaviors
  • Discourage the antisocial behaviors exhibited by bullies
  • Foster healthy student relationships
  • Make bullying a collective effort that actively involves students, including witnesses to bullying behavior

Special Thanks to Our Partners & Participating Schools:

  • Centre de liaison sur l'intervention et la prévention psychosociales
  • Fondation Jasmin Roy
  • Ministère de l'Économie, Science et Innovation (MESI)
  • Villa Maria College
  • École de L'Arc-en-Ciel
  • Collège Reine-Marie
  • École Saint-Louis-de-France
  • École primaire Le Ruisselet
  • Académie François-Labelle